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<p style="text-align: center;"><span style="font-size:18px;font-family:Winob;">Aaryi and her friends have been taken captive by the Underlives. As the Underlives reveal their plan for the young cats, Aaryi starts to sense something is wrong.</span></p> |
<p style="text-align: center;"><span style="font-size:18px;font-family:Winob;">Aaryi and her friends have been taken captive by the Underlives. As the Underlives reveal their plan for the young cats, Aaryi starts to sense something is wrong.</span></p> |
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− | <p style="text-align: center;"><span style="font-size:20px;font-family:Winob;">[[ |
+ | <p style="text-align: center;"><span style="font-size:20px;font-family:Winob;">[[Fall]]</span></p> |
<p style="text-align: center;"><span style="font-size:18px;font-family:Winob;">Aaryi is pitched into her first "official" fight. . . alongside Oburi and against Krilla and Skell. If she doesn't draw blood, the Underlives will hurt her. But how can she hurt her friends?</span></p> |
<p style="text-align: center;"><span style="font-size:18px;font-family:Winob;">Aaryi is pitched into her first "official" fight. . . alongside Oburi and against Krilla and Skell. If she doesn't draw blood, the Underlives will hurt her. But how can she hurt her friends?</span></p> |
Revision as of 02:38, 11 March 2014
UndefeateD
A series by BladeOfHope
Arc One: Underlife
Aaryi and her friends have been taken captive by the Underlives. As the Underlives reveal their plan for the young cats, Aaryi starts to sense something is wrong.
Aaryi is pitched into her first "official" fight. . . alongside Oburi and against Krilla and Skell. If she doesn't draw blood, the Underlives will hurt her. But how can she hurt her friends?
As Aaryi's life with the Underlives continues, wisps of memories start to float back to her. If she can just remember enough, she'll be able to figure out where she came from.
Aaryi's mind still refuses to work for her, and it's driving her crazy. Worse than that, though, Kayn has gone completely insane. Will anyone hear their cry for help?
Ending
Aaryi and her friends have finally gotten up the courage to esccape the Underlife caverns, but they don't know what to do next. Will their Clans welcome them back?
Arc Two: Aboveground
Quest
Kayn, Aaryi, and the rest are out in the Overlife world now. Every one of them is searching for their real names... all but Kayn, who can't bring herself to tell the others what she knows.
None of the escaped cats have any clue where they came from. Kayn has promised her friends that they came from the Clans, but she can't tell any of the others their pasts, especially not Krilla.
Wake
Leaf-bare has fallen on the journeying cats, and with it comes hardships. Even Kayn's knowledge can't save them from everything. How many of them will survive?
Dead
Few of the cats from the caverns have survived the journey to find the truth, and even those who are still alive are having their doubts. It's up to Kayn to keep them all safe, but it won't be easy...
Break
Every cat but Kayn's little troop has been dropped off at their new homes. The only thing left is to find the Clans before everyone's minds snap under the pressure.
Arc Three: Interchange
Name
Kayn and Aaryi have remembered their true names. Even Skell and Oburi are pretty sure they know theirs. So why can't Krilla remember hers?
Gift
Krilla has found a special talent: she can predict the future. Well, sort of. A strange cat has come to her dreams, promising to give her name back in exchange for one thing: true life...
Instant
Zekel is growing stronger, and Krilla isn't sure how much longer she can keep the spirit contained. But who to sacrifice...?
Xenon
Zekel has betrayed Krilla, and came out of her mind only to infuse with Skell. It's an irreversible process, and Krilla can't help but feel responsible...
Tale
Krilla finally knows the truth about her past, and it's not what she - or anyone - expected. Now she has to decide: Stay or go?
Arc Four: Termination
Now that Zekel is part of Skell, Skell's consciousness is pushed aside, and he has to watch as Zekel does whatever he wants. He has to win soon, or everyone might die...
Unity
More and more of Skell's consciousness is being pulled into Zekel's. Left unchecked, they might destroy everything - and everyone - Skell ever loved.
Revival
Zekel's purpose has been revealed, and it makes sense, but Skell knows he can't let the spirit win. But trying to win could end in Skell's end... permanently.
Zenith
Zekel has finally reached the peak in its power. Skell fears that everything will end soon, but there might still be a way out.
Victor
Finally, Skell has triumphed over Zekel. But now he has no idea where Aaryi took the others, and he still isn't sure it's over for him and the spirit.
Arc Five: Anticlimax
Kin
So, Oburi isn't really related to anyone. Or at least, that's what they say. But deep inside, he knows that he's home.
Move
Oburi knows this is his Clan. But when they tell him to leave, he knows he has no other choice but to obey. He certainly can't go back to Aaryi.
Justice
Oburi has been accepted into the Clan, but something just doesn't seem to fit., and the others agree. Will they ever truly fit in?
Overflow
Skell's return brings the other four escapees back together. Skell won't tell anyone where he's been, but maybe leaving the Clans will patch them back together.
Now all of the cats know their true identities, for better or for worse. They've left the Clans behind for good. So... now what do they do?
Conclusion
Afterstory
This is where it all ends.