How to Make a Prophecy

If you want a good prophecy in your story, listen to this advice.

You can't make the prophecy easy to decode, like this. Say there was one good cat named Brighttail, and a evil one named Grassheart. The prophecy can't be: "The good Bright will defeat the evil Grass."

That would be so obvious. You should make it: "The bright sun will save the Clans from the dead Grass." That would be waaay harder to decode.

Add some twists to the prophecy, like the cats were sent on a journey together, and Grassheart displayed her loyalty to The Dark Forest there.

And if you want to make the prophecy harder to decode, you could say: "The shine of light will get rid of the dark, dank, dead, Grass of the forest."

And if you were doing it from the evil cat's POV, you could say: "I was trying to hide my treachery, but I just couldn't." Or something like that. Make sure you don't have some strong good cat and a weak evil one.

If you want a real cliff hanger, you should make the evil cat stronger then the good cat. Or maybe the good cat is defeated a few times but comes through in the end?

Anyway, if you have a prophecy, you can't just let the evil cat have an easy win and take over the Clans. You have to put up a good fight.

If the prophecy states the cat's will go on a journey, then you should send them each signs. And tell them to plan or meet at a location. Then they will start the journey.

Make sure they overcome many obstacles, or else the story will get boring because nothing gets in their way and their just able to go there without a fight.

You should make at least one encounter an injury, maybe from a badger/fox?

Make sure they also overcome obstacles on their way home, or it will get boring after the journey there. Nobody will read a boring story!

If they have powers of some sort, you can't make them anything like a powerplayer would. Ex: Unkilliable, Immortal, and that. You can't make them shape shift, that goes against every single thing in warriors.

They maybe could have fire, water, Earth powers. But they don't know how to control them. You have to have some drama in your prophecy.

Well, that's all there is to it! Holly out!