OwlClan/The Owl Code

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THE OWL CODE

You've heard about OwlClan... But what about their sacred code that bounds them with loyalty and keeps them alive?

1. You may only serve your two home Clans: ThunderClan and OwlClan. If taken in another Clan apart from ThunderClan, such as ShadowClan, RiverClan, or WindClan, you are loyal to the Clan that takes you in and OwlClan.

2. At night, you may not go beyond OwlClan territory.

3. All owls eat one at a time to compare equal strength.

4. When hunting, you may eat at least 3 bites of your catch, but the rest must go to OwlClan camp.

5. Only one warrior owl trains a litter of owlets.

6. New warrior owls are deemed worthy if they bring back the most deadliest prey of all - a snake. If not, they will be thrown out.

7. An owl cannot be made a deputy until they have at least taught a two litters of owlets.

8. The deputy must succeed the leader once he/she dies, and to do so the deputy must fight another owl who has great promise. If the deputy loses, his opponent will become leader. If the deputy wins, they are allowed to succeed the previous leader. One of the owls will die in this fight.

9. If a deputy dies, two owls who both have great promise must fight against eachother to deem who is worthy of becoming deputy. One of the owls will be killed in this fight. Similar to Rule 8.

10. Owls are not allowed to go to the Gatherings that the four original Clans go to. Instead, they attend a Gathering with the owls in a very tall clearing of hollow trees. This owl Gathering is different from regular Gatherings. All the owls share and recall news that has happened over the moon. The entire Clan goes.

11. Patrols are prohibited. Only one owl can hunt, search, or check borders.

12. Owlets must be taught branching before they become proper, full trainers.

13. The word of any high rank - medicine owl, deputy, or leader must be obeyed.

14. Owls may not be killed unless permission from one of the high ranks - medicine owl, deputy, or leader.

15. Once you're in OwlClan, you cannot leave.