Undefeated (Series)/Main Series

 Arc One: Underlife

 Capture

 Aaryi and her friends have been taken captive by the Underlives. As the Underlives reveal their plan for the young cats, Aaryi starts to sense that something is wrong.

 Fall

 Aaryi is pitched into her first "official" fight. . . alongside Oburi and against Krilla and Skell. The only problem? She doesn't even recognize them.

 Shade

 As Aaryi's life with the Underlives continues, wisps of memories start to float  back to her. If she can just remember enough, she'll be able to figure out where she came from.



 Yell

 Aaryi's mind still refuses to work for her, and it's driving her crazy. Worse than that, though, the Underlives have made numerous attempts to kill the young cats. Will anyone hear their cry for help?



 Ending

 Aaryi and her friends have finally gotten up the courage to esccape the Underlife caverns, but they don't  know what to do next. Will their families welcome them back?



 Arc Two: Aboveground

 Quest

<p style="text-align: center;"> Kayn, Aaryi, and the rest are out in the Overlife world now. Every one of them is searching for their real names... all but Kayn, who can't  bring herself to tell the others what  she knows.

<p style="text-align: center;"> Path

<p style="text-align: center;"> None of the escaped cats have any clue where they came from. Kayn has promised her friends that they came from the Clans, but she can't  tell any of the others their pasts, especially not  Krilla.

<p style="text-align: center;"> Wake

<p style="text-align: center;"> Leaf-bare has fallen on the journeying cats, and with it comes hardships. Even Kayn's knowledge can't save them from everything. How many of them will survive?

<p style="text-align: center;"> Dead

<p style="text-align: center;"> Few of the cats from the caverns have survived the journey to find the truth, and even those who are still alive are having their doubts. It's up to Kayn to keep them all safe, but it won't  be easy...

<p style="text-align: center;"> Break

<p style="text-align: center;"> Every cat but Kayn's little troop has been dropped off at  their new homes. The only thing left is to find the Clans before everyone's minds snap under the pressure.

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<p style="text-align: center;"> Arc Three: Interchange

<p style="text-align: center;"> Name

<p style="text-align: center;"> Kayn and Aaryi have remembered their true names. Even Skell and Oburi are pretty sure they know theirs. So why can't Krilla remember hers?

<p style="text-align: center;"> Gift

<p style="text-align: center;"> Krilla has found a special talent: she can predict the future. Well, sort of. A strange cat has come to her dreams, promising to give her name back in exchange for one thing: true life...

<p style="text-align: center;"> Instant

<p style="text-align: center;"> Zekel is growing stronger, and Krilla isn't sure how much longer she can keep the spirit  contained. But who to sacrifice...?

<p style="text-align: center;"> Xenon

<p style="text-align: center;"> Zekel has betrayed Krilla, and came out of her mind only to infuse with Skell. It's an irreversible process, and Krilla can't help but  feel responsible...

<p style="text-align: center;"> Tale

<p style="text-align: center;"> Krilla finally knows the truth about her past, and it's not what she - or anyone - expected. Now she has to decide: Should she stay with her friends or leave forever?

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<p style="text-align: center;"> Arc Four: Termination

<p style="text-align: center;"> Hate

<p style="text-align: center;"> Now that Zekel is part of Skell, Skell's consciousness is pushed aside, and he has to watch as Zekel does whatever he wants. He has to win soon, or everyone might die...

<p style="text-align: center;"> Unity

<p style="text-align: center;"> More and more of Skell's consciousness is being pulled into Zekel's. Left unchecked, they might  destroy everything - and everyone - Skell ever loved.

<p style="text-align: center;"> Revival

<p style="text-align: center;"> Zekel's purpose has been revealed, and it makes sense, but  Skell knows he can't  let  the spirit  win. But trying to win could end in Skell's end... permanently.

<p style="text-align: center;"> Zenith

<p style="text-align: center;"> Zekel has finally reached the peak in its power. Skell fears that everything will end soon, but there might  still be a way out.

<p style="text-align: center;"> Victor

<p style="text-align: center;"> Finally, Skell has triumphed over Zekel. But now he has no idea where Aaryi and Kayn took the others, and he still isn't sure it's over for him and the spirit.

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<p style="text-align: center;"> Arc Five: Anticlimax

<p style="text-align: center;"> Kin

<p style="text-align: center;"> So, Oburi isn't really related to anyone. Or at least, that's what  they say. But deep inside, he knows that  he's home.

<p style="text-align: center;"> Move

<p style="text-align: center;"> Oburi knows this is his Clan. But when they tell him to leave, he knows he has no other choice but to obey. He certainly can't go back to Aaryi.

<p style="text-align: center;"> Justice

<p style="text-align: center;"> Oburi has been accepted into the Clan, but something just  doesn't seem to fit, and the others agree. Will they ever truly fit in?

<p style="text-align: center;"> Overflow

<p style="text-align: center;"> Skell's return brings the other four escapees back together. Skell won't tell anyone where he's been, but maybe leaving the Clans will patch them back together.

<p style="text-align: center;"> Legacy

<p style="text-align: center;"> Now all of the cats know their true identities, for better or for worse. They've left the Clans behind for good. So... now what do they do?

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<p style="text-align: center;"> Conclusion

<p style="text-align: center;"> Afterstory

<p style="text-align: center;"> This is where it all ends.