Undefeated (Series)

  UndefeateD

 A series by BladeOfHope

 Arc One: Underlife

 Capture

 Aaryi and her friends have been taken captive by the Underlives. As the Underlives reveal their plan for the young cats, Aaryi starts to sense something is wrong.

 Fight

 Aaryi is pitched into her first "official" fight. . . alongside Oburi and against  Krilla and Skell. If she doesn't  draw blood, the Underlives will hurt  her. But  how can she hurt  her friends?

 Shade

 As Aaryi's life with the Underlives continues, wisps of memories start  to float  back to her. If she can just  remember enough, she'll be able to figure out where she came from.



 Yell

 Aaryi's mind still refuses to work for her, and it's driving her crazy. Worse than that, though, Kayn has gone completely insane. Will anyone hear their cry for help?



 Ending

 Aaryi and her friends have finally gotten up the courage to esccape the Underlife caverns, but  they don't  know what to do next. Will their Clans welcome them back?

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<p style="text-align: center;"> Arc Two: Aboveground

<p style="text-align: center;"> Quest

<p style="text-align: center;"> Kayn, Aaryi, and the rest are out  in the Overlife world now. Every one of them is searching for their real names... all but  Kayn, who can't  bring herself to tell the others what  she knows.

<p style="text-align: center;"> Path

<p style="text-align: center;"> None of the escaped cats have any clue where they came from. Kayn has promised her friends that they came from the Clans, but  she can't  tell any of the others their pasts... nor can she tell Krilla.

<p style="text-align: center;"> Wake

<p style="text-align: center;"> Leaf-bare has fallen on the journeying cats, and with it  comes hardships. Even Kayn's knowledge can't  save them from everything. How many of them will survive?

<p style="text-align: center;"> Dead

<p style="text-align: center;"> Few of the cats from the caverns have survived the journey to find the truth, and even those who are still alive are having their doubts. It's up to Kayn to keep them all safe, but  it won't  be easy...

<p style="text-align: center;"> Break

<p style="text-align: center;"> Every cat  but Kayn's little troop has been dropped off at  their new homes. The only thing left is to find the Clans before everyone's minds snap under the pressure.

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<p style="text-align: center;"> Arc Three: Identification

<p style="text-align: center;"> Name

<p style="text-align: center;"> Kayn and Aaryi have remembered their true names. Even Skell and Oburi are pretty sure they know theirs. So why can't  Krilla remember hers?

<p style="text-align: center;"> Gift

<p style="text-align: center;"> Krilla has found a special talent: she can predict  the future. Well, sort  of. A strange cat  has come to her dreams, promising to give her name back in exchange for one thing: true life...

<p style="text-align: center;"> Instant

<p style="text-align: center;"> Zekel is growing stronger, and Krilla isn't  sure how much longer she can keep the spirit  contained. But who to sacrifice...?

<p style="text-align: center;"> Xenon

<p style="text-align: center;"> Zekel has betrayed Krilla, and came out  of her mind only to infuse with Skell. It's an irreversible process, and Krilla can't  help but  feel responsible...

<p style="text-align: center;"> Tale

<p style="text-align: center;"> Krilla finally knows the truth about her past, and it's not what she - or anyone - expected. Now she has to decide: Stay or go?

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<p style="text-align: center;"> Arc Four: Termination

<p style="text-align: center;"> Hatred

<p style="text-align: center;"> Now that Zekel is part  of Skell, Skell's consciousness is pushed aside, and he has to watch as Zekel does whatever he wants. He has to win soon, or everyone might  die...

<p style="text-align: center;"> Unity

<p style="text-align: center;"> More and more of Skell's consciousness is being pulled into Zekel's. Left  unchecked, they might  destroy everything - and everyone - Skell ever loved.

<p style="text-align: center;"> Revival

<p style="text-align: center;"> Zekel's purpose has been revealed, and it makes sense, but Skell knows he can't  let the spirit win. But trying to win could end in Skell's end...permanently.

<p style="text-align: center;"> Zenith

<p style="text-align: center;"> Zekel has finally reached the peak in its power. Skell fears that everything will end soon, but  there might  still be a way out.

<p style="text-align: center;"> Victor

<p style="text-align: center;"> Finally, Skell has triumphed over Zekel. But now he has no idea where Aaryi took the others, and he still isn't  sure it's over for him and the spirit.

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<p style="text-align: center;"> Arc Five: Anticlimax

<p style="text-align: center;"> Kin

<p style="text-align: center;"> So, Oburi isn't really related to anyone. Or at  least, that's what  they say. But  deep inside, he knows that  he's home.

<p style="text-align: center;"> Move

<p style="text-align: center;"> Oburi knows this is his Clan. But  when they tell him to leave, he knows he has no other choice but to obey. He certainly can't  go back to Aaryi.

<p style="text-align: center;"> Justice

<p style="text-align: center;"> Oburi has been accepted into the Clan, but  something just  doesn't seem to fit., and the others agree. Will they ever truly fit  in?

<p style="text-align: center;"> Overflow

<p style="text-align: center;"> Skell's return brings the other four escapees back together. Skell won't tell anyone where he's been, but  maybe leaving the Clans will patch them back together.

<p style="text-align: center;"> Legacy

<p style="text-align: center;"> Now all of the cats know their true identities, for better or for worse. They've left  the Clans behind for good. So... now what do they do?

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<p style="text-align: center;"> Conclusion

<p style="text-align: center;"> Afterstory

<p style="text-align: center;"> This is where it all ends.